Today I decided to play test my app. GD, was that an experience.
My process:
Aris is running slow today.
It started running smoothly, but I ended up changing a character icon and discovered that you can't change the player icon.
Only one of my factory events wouldn't run.
Adding events to it, having multiple things try to trigger it, moving it, and trying to wouldn't work.
In trying to fix it, I ended up getting myself caught in a conversation loop(don't use an even that already has an action attached to it).
I ended up turning it into an event to get it to play.
After fixing that, I couldn't get my second to last conversation to run.
I tried to add an event before the conversation, but it still didn't work.
I had to move the event to a new scene, otherwise the previous event would erase the one I needed and wouldn't trigger the conversation.
After that, the last conversation bubble worked.
Then, I tried to play it again, and the second to last conversation refused to pop up.
I ended up needing to have the event and the item in two of the scenes in order to get it to progress at all, which makes no sense, but whatever.
I tried to play the game again, and that ONE STUPID CONVERSATION STILL WON'T POP UP. I don't know what I'm doing wrong, I've tried just about everything, and I just can't get it to trigger?I'm going to try playing it again Aris might just be lagging.
It was just because Aris was lagging.
Jeez, pain in my...... *trails off into discontented grumbles*
I ended up using both an iPhone and an iPad to test it.
My discoveries:
Aris is a finicky app, and I highly dislike having to restart and go through my app again and again from the beginning in order to see if I was able to fix my problem.
You don't know what events you're running, and you have no way of knowing or checking what event's you've reached.
My thoughts:
I'm tempted to add something at the very end, just to clarify that the game is over, but I don't know what.
I feel like I should set it to loop to the beginning once it's over, just to see how any people keep going through it(just because I'm a jerk).
I'm debating adding quests into my game, at major points, such as finding the information, but aI don't know if I want to fool around with that.
What I still need to do:
Give it a cover.
Test.
Check in with group.
Test.
Cry because something that was working isn't.
Test.
Did I mention test?
montserrat studioXL mobile apps, spring 2017
aurasma course name : MontserratLNR
Monday, April 10, 2017
Wednesday, April 5, 2017
THIS WEEK
4/3
- composited images of coffin book, edited footage, created video --bodysnatching, coffin book theme.
4/5
- visited Essex again, with Kelven, recorded new footage of waterfronts.
- completed mix down of sound for cemetery/coffin book video -- this video is complete
- began compositing rachel wall/spectre ship videos [after successful uploads to google drive of new footage].
TO DO:
record sound -- poem of specter ship from research, edit audio, upload to new video, export as compositeHallo, it me
This week I worked on animating the characters. I think I'm going to play-test next class and go from there.
Monday, April 3, 2017
final: the update

on the last trip to essex, i lucked out entirely. kurt was able to find the 'coffin book'--a record of deaths during the 1800s. i photographed every single page, and got several video clips in different 'styles' of the hearse house and the cemetery. with all of this, along with my initial research about the grave robbings, i will be able to create an abstracted video of the tale.
video 1: concept, gathering: complete.
video 1: to do: composite, record/edit audio story
to do: kelven and i will be making a trip this TUESDAY at 3 to venture back to the museum and collect more footage as equipment died out quickly day 1.
List of resources
So
when I went to the boat museum last week I got to learn more about the time it
took for the whole crew to build a boat. That time was about three to six
months, at least when they started. Eventually lumber became more of commodity,
not to mention the factories were making people way more money than building
boats. It was becoming harder to create
boats so by the time they broke even with the final boat , it was decided that
the museum would be built.
The crew went in this order
Joiners
(Carpenters
Carvers
Sawyers
Pump
Makers
Block
Maers
Windlass
Maker
-
The
boat itself was built in these steps
1.Keel
2.Frames
3.Planking
(which took the longest time)
4.
Sealing
5.Deck
Beams
6.
Dubbing
7.
Caulking
Jobs
would often overlap over each other, so the order isn’t exact
Status Update
Last week I took the pictures I needed for my project. I have also written most of the dialogue. I want to attempt animating the dialogue, so the pictures are for reference, and will only be in the project if I don't finish animating.
((Not relevant, but I spent all weekend on the train and the T going back and forth from Anime Boston))
((Not relevant, but I spent all weekend on the train and the T going back and forth from Anime Boston))
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