Monday, April 10, 2017

Today I decided to play test my app.....

Today I decided to play test my app. GD, was that an experience.

My process:
Aris is running slow today.
It started running smoothly, but I ended up changing a character icon and discovered that you can't change the player icon.
Only one of my factory events wouldn't run.
Adding events to it, having multiple things try to trigger it, moving it, and trying to wouldn't work.
In trying to fix it, I ended up getting myself caught in a conversation loop(don't use an even that already has an action attached to it).
I ended up turning it into an event to get it to play.
After fixing that, I couldn't get my second to last conversation to run.
I tried to add an event before the conversation, but it still didn't work.
I had to move the event to a new scene, otherwise the previous event would erase the one I needed and wouldn't trigger the conversation.
After that, the last conversation bubble worked.
Then, I tried to play it again, and the second to last conversation refused to pop up.
I ended up needing to have the event and the item in two of the scenes in order to get it to progress at all, which makes no sense, but whatever.
I tried to play the game again, and that ONE STUPID CONVERSATION STILL WON'T POP UP. I don't know what I'm doing wrong, I've tried just about everything, and I just can't get it to trigger?I'm going to try playing it again Aris might just be lagging.
It was just because Aris was lagging.
Jeez, pain in my...... *trails off into discontented grumbles*

I ended up using both an iPhone and an iPad to test it.

My discoveries:
Aris is a finicky app, and I highly dislike having to restart and go through my app again and again from the beginning in order to see if I was able to fix my problem.
You don't know what events you're running, and you have no way of knowing or checking what event's you've reached.


My thoughts:
I'm tempted to add something at the very end, just to clarify that the game is over, but I don't know what.
I feel like I should set it to loop to the beginning once it's over, just to see how any people keep going through it(just because I'm a jerk).

I'm debating adding quests into my game, at major points, such as finding the information, but aI don't know if I want to fool around with that.

What I still need to do:
Give it a cover.
Test.
Check in with group.
Test.
Cry because something that was working isn't.
Test.
Did I mention test?

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