Sunday, April 30, 2017

wrap it up; ongoing updates posted here

where i'm at:

-all three videos have been completed
-all three trigger images have been completed
-my issue is uploading/setting up these auras as the videos themselves are too high a resolution
-i will have to export them differently/compress them
but other than that, i am in a very good spot in these final stages

this weeks goals during class time are:

-compress videos
-print out the triggers
-buy frames, pending the size of said triggers (index card size?)
-test auras (during class)
-print instructions (business card size)

locations: 

1. spectre ship--@ waterfront in parking lot
2. rachel wall--broken down ship
3. bodysnatcher--hearse house



update 4/30: 


  • video files are now compressed via easy app
  • specific and customizable settings for mobile app use

videos on aurasma need to be under 100 mb.
this site, 'clipchamp' brought my videos from 300-700 MB down to 6-41 MB with no loss


update 5/3: 

  • instruction cards completed --> print, double-sided
  • buy frames by end of this week
  • frame triggers; number them appropriately
  • practice typed up project abstract for presentation/professional presence 

                   

Wednesday, April 26, 2017

Ship Building Game Update



Building a Scooner


I've got the skeleton for the game working, right now its just a matter of editing  and cleaning everything up.
- The Items are able to be picked up but don't disappear right after.
-Two scene's need dialog so that its more clear as to what is happening.
- I also want to add more pictures (possibly sounds)

Monday, April 24, 2017

Progress Update

I have added a cover image, and have gotten somebody to agree to attempt to play test my game over the weekend, so I'm not quite sure on what to do until then.




I feel like assembling a demo reel for this class will be rather difficult.... Well, I could just create a demo reel of images/gifs that I used in this class, but that wouldn't have any of the texts I used in the Aris program, nor would it show any of my games in action. I'm not quite sure what to do about that though.

Saturday, April 22, 2017

Friday, April 21, 2017

Progress Update

though i have by no means blogged about progress each time i HAVE made some on this project
do not believe i haven't been working at all.

my three topics are still as follows:
spectre ship
bodysnatching
rachel wall

that being said, my videos are almost complete
i hhave spent the past few days reworking the audio for them
and will be spending the next few sessions of work piecing everything together, making final edits/possible changes as per perfectionist tendencies
i need to still create three triggers to place within the ship yards grounds
this will be an easy task, which i am saving for a treat for last

screenshot of one 'podcast' edit, recording of each researched story, with addition of sfx




this is a ROUGH version, of an experimental video
a play with the coffin book images, after effects, and sound effects 
the sound effects were going to 'tell' the story of stealing a body from a grave

i have since recorded the story and will be changing some visuals and recording around 
so that each video and their parts, fit as well as make clear sense

Wednesday, April 19, 2017

work update


Transportation Tour


Hello!

Sorry for my lack of posts to the blog. Will be getting back on track with that!

Currently still writing out the basis for the ARIS tour I am creating for this project. I had a lot more done, but for some reason when I logged back in last night to add some more stuff a lot of it was gone... So I've had to restart part of it.

So far I've almost got the section about the Shipbuilding Museum done. Then I'll be moving on to the other sections. Will be picking up the pace to make up for the lost work.

Monday, April 10, 2017

Today I decided to play test my app.....

Today I decided to play test my app. GD, was that an experience.

My process:
Aris is running slow today.
It started running smoothly, but I ended up changing a character icon and discovered that you can't change the player icon.
Only one of my factory events wouldn't run.
Adding events to it, having multiple things try to trigger it, moving it, and trying to wouldn't work.
In trying to fix it, I ended up getting myself caught in a conversation loop(don't use an even that already has an action attached to it).
I ended up turning it into an event to get it to play.
After fixing that, I couldn't get my second to last conversation to run.
I tried to add an event before the conversation, but it still didn't work.
I had to move the event to a new scene, otherwise the previous event would erase the one I needed and wouldn't trigger the conversation.
After that, the last conversation bubble worked.
Then, I tried to play it again, and the second to last conversation refused to pop up.
I ended up needing to have the event and the item in two of the scenes in order to get it to progress at all, which makes no sense, but whatever.
I tried to play the game again, and that ONE STUPID CONVERSATION STILL WON'T POP UP. I don't know what I'm doing wrong, I've tried just about everything, and I just can't get it to trigger?I'm going to try playing it again Aris might just be lagging.
It was just because Aris was lagging.
Jeez, pain in my...... *trails off into discontented grumbles*

I ended up using both an iPhone and an iPad to test it.

My discoveries:
Aris is a finicky app, and I highly dislike having to restart and go through my app again and again from the beginning in order to see if I was able to fix my problem.
You don't know what events you're running, and you have no way of knowing or checking what event's you've reached.


My thoughts:
I'm tempted to add something at the very end, just to clarify that the game is over, but I don't know what.
I feel like I should set it to loop to the beginning once it's over, just to see how any people keep going through it(just because I'm a jerk).

I'm debating adding quests into my game, at major points, such as finding the information, but aI don't know if I want to fool around with that.

What I still need to do:
Give it a cover.
Test.
Check in with group.
Test.
Cry because something that was working isn't.
Test.
Did I mention test?

Wednesday, April 5, 2017

THIS WEEK

4/3


  • composited images of coffin book, edited footage, created video --bodysnatching, coffin book theme. 

4/5


  • visited Essex again, with Kelven, recorded new footage of waterfronts. 
  • completed mix down of sound for cemetery/coffin book video -- this video is complete
  • began compositing rachel wall/spectre ship videos [after successful uploads to google drive of new footage].


TO DO:

record sound -- poem of specter ship from research, edit audio, upload to new video, export as composite

Hallo, it me

This week I worked on animating the characters. I think I'm going to play-test next class and go from there.

work update


now on creating the US ship ceremony story.

Monday, April 3, 2017

final: the update




on the last trip to essex, i lucked out entirely. kurt was able to find the 'coffin book'--a record of deaths during the 1800s. i photographed every single page, and got several video clips in different 'styles' of the hearse house and the cemetery. with all of this, along with my initial research about the grave robbings, i will be able to create an abstracted video of the tale.
video 1: concept, gathering: complete.
video 1: to do: composite, record/edit audio story


to do: kelven and i will be making a trip this TUESDAY at 3 to venture back to the museum and collect more footage as equipment died out quickly day 1.

List of resources




So when I went to the boat museum last week I got to learn more about the time it took for the whole crew to build a boat. That time was about three to six months, at least when they started. Eventually lumber became more of commodity, not to mention the factories were making people way more money than building boats.  It was becoming harder to create boats so by the time they broke even with the final boat , it was decided that the museum would be built.
            The crew went in  this order

Joiners (Carpenters
Carvers
Sawyers
Pump Makers
Block Maers
Windlass Maker
            -
The boat itself was built in these steps
1.Keel
2.Frames
3.Planking (which took the longest time)
4. Sealing
5.Deck Beams
6. Dubbing
7. Caulking

Jobs would often overlap over each other, so the order isn’t exact




Status Update

Last week I took the pictures I needed for my project. I have also written most of the dialogue. I want to attempt animating the dialogue, so the pictures are for reference, and will only be in the project if I don't finish animating.
((Not relevant, but I spent all weekend on the train and the T going back and forth from Anime Boston))