-I'm not exactly sure, I just know that the experience I want to create should be able to be used in addition to the tours available at the museum. For example, I wouldn't just want to create an app that replaces the job of the tour guide giving out all the information, but something that can be used with the tour guide. Perhaps something showing videos of the processes and such, because I know when we were touring I had really wished we could have seen how some of the things actually worked (and the tour guide said they usually just do it for younger tour groups and such)
montserrat studioXL mobile apps, spring 2017
aurasma course name : MontserratLNR
Tuesday, February 28, 2017
Essex Project Ideas
-I'm not exactly sure, I just know that the experience I want to create should be able to be used in addition to the tours available at the museum. For example, I wouldn't just want to create an app that replaces the job of the tour guide giving out all the information, but something that can be used with the tour guide. Perhaps something showing videos of the processes and such, because I know when we were touring I had really wished we could have seen how some of the things actually worked (and the tour guide said they usually just do it for younger tour groups and such)
FINAL IDEAS
LOCATION: ESSEX SHIPPING MUSEUM
For the final project, I am very drawn towards the Processing software, as well as Aurasma.
I find myself at a crossroads between simple software, or complex software. I have never used any type of processing/3D before, and am enticed at the challenge. This may benefit me more so than choosing the simpler option, however I am weary as to what I can accomplish with it in the given time frame. Do I want to struggle and make something new with something new? Or do I want to create something new, simply, with something already known?
My options thus far are as follows: A series of auras--either around the cemetery, or around the shipyard itself.
I had originally planned to use ghost images [of the past], and overlay them on 'real time' camera triggers--i.e. 3D triggers.
I could do this, and create some type of narrative/collective series, OR I could use the processing software to generate flowers around graves, or have a forrest overtake the shipyard itself--as a kind of time lapse into the future without humans.
Before I commit to developing either of these ideas though, I want to do some more research into my family history. I come from a line of Irish and French immigrants, and in the past have traced at least one side of my family to colonial Salem in the past.
Monday, February 27, 2017
Emma Gallant: Ideas for Final Project
So, I'd like to do another "ghost walk" type project (as is the theme for all my projects, apparently...).
I'd like to use ARIS (but I wouldn't be able to test it), or Animate CC, or maybe a video walk type of thing.
A lot of my research is going to end up being about the people buried in the cemetery by the archives building.
Essex Project possibilities
ARAF browser
http://www.mymultimediaworld.com/software/binaries/araf/
The ARAF browser only works for Android, and needs a data/internet connection to work. I have developed a quick start guide for setting up the Browser as an "app" on Android home screen here. There is a wealth of information about this particular program, and even a tutorial with multiple projects to test here.
Processing
https://processing.org/
http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/
Processing is a generative coding system for the visual arts. The tutorial linked above was developed to the Creative Applications Network, of which Montserrat is a member. Use this login to see full details. Processing projects can be set to an iOS home screen to function like apps but may require internet/data connection to function.
Vuforia
https://developer.vuforia.com/pricing
https://unity3d.com/
Vuforia is a plugin that can be used in conjunction with Unity3D and Xcode or Android Studio to produce marker AND markerless AR overlays. Developing with Vuforia is free, and so is the student version of Unity. Limitations: Unity will need to be installed on a personal device, the Montserrat labs are not equipped with it. The labs are equipped with Xcode.
Adobe CC programs with Phone Gap
http://phonegap.com/
Unreal Engine and Unreal4AR
http://www.unreal4ar.com/
Unreal Engine is available in the labs, but the Unreal4AR plugin unfortunately costs money. We may be able to develop a workaround with the demo version that is currently available if there is interest.
Augmented Video
You needn't do coding or use any fancy programs! You can also create a convincing AR experience through video, as the Cardiff and Miller project above demonstrates.
In addition, you may use a program or method that you have found on your own; these are just a few examples to get you started and demonstrate what is possible.
Thursday, February 23, 2017
Ghost Writers UPDATE
TEAM MEMBERS ARE AS FOLLOWS:
--JAX
--KELVEN
--EMMA
PERSONS ON TOUR ARE AS FOLLOWS:
1. FRANCIS(FRANK) ELLINGWOOD ABBOT
2. JOHN CARPENTER
3. LUCY LARCOM
4. WENONAH STEVENS ABBOTT (SOLILOQUY END)
PROGRAMMING CREDITS:
--OPENING ART--JAX
--FRANK AND WHITE ROSE--JAX
--JOHN AND MUSIC FLOWER--KELVEN
--LUCY AND LUCYS FLOWER--EMMA
--WENONAH'S END ART--JAX
Wednesday, February 22, 2017
essex shipping museum, make-up
Natalie Jeremijenko
The Artist Who Talks With the Fishes
Environmental Health Clinic
Natalie Jeremijenko
Thursday, February 16, 2017
things that are broken… maintenance, repair
I mentioned "maintenance art" during our discussion of things that are broken, yesterday. Thought I would list some links on the subject. The most recent have to do with the artist Mierle Laderman Ukeles, who has a show at the Queens Museum (ending this Sunday 19 February).
See this lovely short notice by Blake Gopnik — Mierle Laderman Ukeles Made Trash Collectors Feel Like the Muses; and
this overview by Ben Davis, What Mierle Laderman Ukeles’s ‘Maintenance Art’ Can Still Teach Us Today (artnet, September 20, 2016).
See her Manifesto for Maintenance Art (1969)
more on maintenance
The Maintainers organized a conference on that topic in 2016 (schedule here) and has a fascinating CFP (call for papers) for a second Maintainers II: Labor, Technology, and Social Orders, to happen April 6-9, 2017
Andrew Russell and Lee Vissell, Hail the maintainers : Capitalism excels at innovation but is failing at maintenance, and for most lives it is maintenance that matters more
Aeon, 7 April 2016, and
Christopher Mele. "At Repair Cafes, ‘Beloved but Broken’ Possessions Find New Life." The New York Times (January 18, 2017
Things that are broken as a theme relates to ruins (when is a building at its ripest? some architects have designed structures with their ruination, a thousand years hence, in mind). What gets broken? connections. relationships. hearts —
Sheila Marikar, "What Becomes of the Brokenhearteds’ Stuff" (The New York Times, 6-7 July 2016), on the Museum of Broken Relationships in Los Angeles.
And then there's the vast literature on and of failure. and ruins. and more on failure (all in our library!)
These are the kinds of detours — and concepts — that might animate and drive our Location Notation Relation inquiries.
Wenonah Stevens Abbott
I am a frequent user of the Google Books Advanced Search tool in my own work, and did a quick search for Wenonah Stevens Abbott, not as author but as an "exact phrase" in books and journals published before December 1923.
That search turned up quite a few hits, e.g., —
"United : An occult sketch," Mind 1:6 (March 1898)
: 351-354
(don't miss title page of this issue)
"What our sisters are doing : Work of the Women's National Socialist Union," The National Magazine : An Illustrated Monthly 17:1 (October 1902) : 39-40
I would only add that much of the pre-1923 material that is visible to users in the United States, is not visible elsewhere (including Canada and Europe). Where it is important that the source be accessible outside the U.S., it's good to try to find it via archive.org.
Hope this is helpful.
Wednesday, February 15, 2017
Francis Ellingwood Abbot, diary begin; Wenonah's soliloquy, end
[information condensed]
SOURCE
Snow Day Update
So, over the snow day break, I made a little flower icon for our game, and I chose which image of the grave marker I wanted to use (if we end up using one). I was also thinking about how our game would end up incorporating all of the ghost's information, and I started to think up a design for turning the poem I chose into a .pdf. (Note: Jax's flower looks way nicer than mine).
findagrave.com
The flower:
Andrew Sliwinski
Today we got to meet a visiting artist (Andrew Sliwinski).
I got him to check out my art and his way of design gave me alot of advice on how to approach my thesis. He also showed me this video called power of ten which I suggest looking at because it is a very interesting and thought provoking film. It essentially talks about how insignificantly significant we are.
John Alden Carpenter
He is the direct descendent of John Alden who was a passenger on the mayflower. He is a Harvard graduate, class of 1897.
Tuesday, February 14, 2017
progress
For the group project progress: The broken things.
We created the base story setting and plaques. The next step we need to take pictures and start to create the conversations.
Sunday, February 12, 2017
ARIS
LOCATION: Central Cemetery, Beverly, MA
OBJECTIVE: Player must follow the guided walk through/tour, pick up flowers and drop at the grave sites of the persons of interest within 'game'. Player cannot advance unless they have done the flower action. Flowers unlock the next step.
Wednesday, February 8, 2017
Science Fantasy Convention
Cool, and fun Science Fantasy Convention that runs every year. It has an art show. Gaming room. Signing booths, and lots of reasonable priced homemade steampunk gear.
ARIS Project
Tuesday, February 7, 2017
ARIS
Location: Central Cemetery, places the have broken tree.
In our group, we are doing the things that are broken, we are going to write a fiction story, and fiction history about the broken things that are easily found. I am writing some fiction story of the grave stone in Central Cemetery, the fiction story will be created on on some true information from the online sources.
ARIS
LOCATION: Central Cemetery, Beverly, MA
OBJECTIVE: Player must follow the guided walk through/tour, pick up flowers/series of flowers, and drop at the grave sites of the persons of interest within 'game'.
PEOPLE:
I have worked out the mandates of fate;
Naked, alone, undefended,
I knock at the Uttermost Gate.
Behind is life and its longing,
Its trial, its trouble, its sorrow,
Beyond is the Infinite Morning
Of a day without a tomorrow.
Wenonah Stevens Abbott—A Soul’s Soliloquy.
Monday, February 6, 2017
Title: "Ghost Writers"
Basis: A scavenger-hunt styled game in which the players learn about certain writers/composers found in the Beverly, MA Central Cemetery. The player will have to hunt for a flower/series of flowers with information about said writer/composer and be able to find, pick up/drop at the graves.
Below I have included some information from www.poetryfoundation.org's website about one of the poets that will be in our game.
GHOST:
Lucy Larcom
Poet Details
Larcom’s poetry was first included in the anthology Female Poets of America (1849), and her collections of poetry include Similitudes, from the Ocean and Prairie (1853), Poems (1868), and Wild Roses of Cape Ann, and Other Poems (1881), among others. Her poems appeared in prestigious journals and magazines such as Harpers, the Atlantic Monthly, and the New England Magazine; her poem encouraging fellow abolitionists to settle in Kansas, “Call to Kansas,” won the New England Emigrant Aid Company prize and was printed in newspapers across the nation. As Whittier’s long-time friend and correspondent, she also anonymously edited three volumes of his work.
Larcom’s most enduring work, however, is generally considered to be her autobiography, A New England Girlhood, Outlined from Memory (1889). Recollecting her years in Beverly and Lowell, Larcom’s narrative is a richly detailed account of gender, labor, and class in mid-nineteenth century New England.
Larcom died in 1893 in Boston, and was buried in Beverly. Larcom Hall on the Wheaton College Campus is named for her.
Related Poem Content Details
In this quote from the autobiography of her childhood, A NEW ENGLAND GIRLHOOD, Lucy Larcom remembers the town of Beverly, Massachusetts, where she was born, May 15, 1824. Her father, Benjamin, was a sea captain who died when Lucy was 11 years old. Lucy's mother Lois, moved the family to the mill city of Lowell, Massachusetts, where Lucy got a job in the Lowell textile mills. Lucy and her sisters wrote for and co-edited the Lowell Offering, a literary magazine by and for the mill workers. At age 22, she moved to St. Louis with her sister Emeline Larcom Spaulding and her husband Rev. George Spaulding. Lucy took a teaching job in Illinois, and after graduating in 1852 from the Monticello Female Seminary in Godfrey, Illinois, she returned to Massachusetts and took a position teaching English literature at Wheaton College, in Norton, Massachusetts. She began publishing her poems, and was a protégé of John Greenleaf Whittier. She died in Boston, Massachusetts, April 17, 1893 and was buried in her home town of Beverly.
ARIS online manual
Sunday, February 5, 2017
the week ahead
Monday 6 February
We work through a tutorial on ARIS — a user-friendly, open-source platform for creating and playing mobile games, tours and interactive stories.
Access the ARIS authoring tool here.
We will also discuss our respective team's projects for the second (ARIS-based) project.
Jack (JD) and Li Yun — things that are broken
Alexandra and Sarah — things that are broken
Emma, Jax and Kelven — things that are lost (Central Cemetery)
We will also meet with librarian Cheri Coe to get a sense of where useful resources might be found.
Wednesday 8 February
Our guest on this day Andrew Sliwinski, a Research Scientist in the LEGO Learning Laboratory at the MIT Media Lab where he explores the intersections between learning, creativity, and technology. From what I (John) have seen of his work, Andrew is interested in the creation of means by which people, of all ages, can engage with content in a significant and meaningful way.
Among his active research projects is Scratch – an online community and tool for kids to explore their creativity through computing which reaches over one hundred million children every year. Prior to joining MIT, Andrew served as the Director of Learning Research at the Mozilla Foundation and co-founded DIY.org. He has served as an advisor to the Chicago Public Library, LEGO Foundation, and The Aspen Institute.
An advocate of open design and engineering practices, Andrew contributes to various open source projects and has released over 40 individual software libraries. Most notable amongst his contributions have been projects related to natural language processing (NLP), machine learning, signal processing, and computational creativity.
As a designer and engineer, Andrew has worked with various organizations during his career including: General Electric, Adidas, Hewlett-Packard, Toyota, Universal Music Group, and JetBlue. His work as a creative technologist has been displayed in The Museum of Science & Industry in Chicago, The Museum of Modern Art in New York, and Carnegie Hall.
Wednesday, February 1, 2017
Android Version of ARIS
It appears there is a beta version of ARIS for Android that we can test out in class: https://fielddaylab.wisc.edu/forums/viewtopic.php?f=14&t=49
Sounds like it's still a bit buggy, but I will be setting it up on my Android device for testing to see if it is usable for those of you in class who don't have an iOS device.















