Showing posts with label chelsea. Show all posts
Showing posts with label chelsea. Show all posts

Wednesday, March 29, 2017

ESM Self Tour pamphlet

The front and back of the Essex Shipbuilding Museum's current self-guided tour pamphlet.

Monday, March 27, 2017

Women of Essex Exhibition

Currently up in the Waterline Center at the Essex Shipbuilding Museum is the exhibit "Women of Essex" which showcases the stories of a few notable contributors to the area, past and present.

Take a look while we are there on Wednesday! Here is a story I found interesting:



Wednesday, March 22, 2017

Podcast evangelism

Radiolab

Cities

http://www.radiolab.org/story/91732-cities/

Description:
There's no scientific metric for measuring a city's personality. But step out on the sidewalk, and you can see and feel it. Two physicists explain one tidy mathematical formula that they believe holds the key to what drives a city. Yet math can't explain most of the human-scale details that make urban life unique. So we head out in search of what the numbers miss, and meet a reluctant city dweller, a man who's walked 700 feet below Manhattan, and a once-thriving community that's slipping away.

Segment on walking pace as measure of city size: It's Alive?
Lore

Episode 55: A Way Inside

http://www.lorepodcast.com/episodes/55

Description:
Folklore is more than just a collection of stories; it’s the soul of a culture or location. Without them, our world has less texture and beauty. But like the stories themselves, some places have spirits that creep in and take up residence. About Central Cemetery in Boston.


Episode 6: Echoes

http://www.lorepodcast.com/episodes/episode-6-echoes

A post shared by Lore (@lorepodcast) on


Description: 
Settings are often just as important to a story as the tale itself. The Shining had the Overlook. The Legend of Hell House had the Belasco. We fear cabins in the woods and even our own basements. But the mother of all horror settings is the asylum, with a dark pedigree unlike any other.

About the Danvers State Hospital.

Monday, March 6, 2017

Autodesk Maya

If you want to use Maya in the 305 lab, you must log on as
username: local
password: render

How to get your student version of Maya:
http://www.autodesk.com/education/free-software/maya

How to set up a project in Maya:
https://docs.google.com/a/montserrat.edu/document/d/198SpDK7_4tS8y9E2kpnvM6w_Ujm6AzEF7z9gPHsTu_w/edit?usp=sharing

Ask if you get stuck! Maya is a tricky program. But, in no time you could be making masterpieces like this:

Essex Visit, March 1


Monday, February 27, 2017

Essex Project possibilities

In preparation for our extended final project, the Essex Project, you may use the tools we have already explored in class (Aurasma, ARIS) or you may choose to use another tool or tools. Here are some possibilities:

ARAF browser




http://www.mymultimediaworld.com/software/binaries/araf/

The ARAF browser only works for Android, and needs a data/internet connection to work. I have developed a quick start guide for setting up the Browser as an "app" on Android home screen here. There is a wealth of information about this particular program, and even a tutorial with multiple projects to test here.

Processing




https://processing.org/

http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/

Processing is a generative coding system for the visual arts. The tutorial linked above was developed to the Creative Applications Network, of which Montserrat is a member. Use this login to see full details. Processing projects can be set to an iOS home screen to function like apps but may require internet/data connection to function.

Vuforia




https://developer.vuforia.com/pricing
https://unity3d.com/

Vuforia is a plugin that can be used in conjunction with Unity3D and Xcode or Android Studio to produce marker AND markerless AR overlays. Developing with Vuforia is free, and so is the student version of Unity. Limitations: Unity will need to be installed on a personal device, the Montserrat labs are not equipped with it. The labs are equipped with Xcode.

Adobe CC programs with Phone Gap




http://phonegap.com/

Unreal Engine and Unreal4AR


http://www.unreal4ar.com/

Unreal Engine is available in the labs, but the Unreal4AR plugin unfortunately costs money. We may be able to develop a workaround with the demo version that is currently available if there is interest.

Augmented Video




You needn't do coding or use any fancy programs! You can also create a convincing AR experience through video, as the Cardiff and Miller project above demonstrates.

In addition, you may use a program or method that you have found on your own; these are just a few examples to get you started and demonstrate what is possible.




Wednesday, February 22, 2017

Natalie Jeremijenko

Natalie Jeremijenko is an artist of interest when it comes to the broken, especially in regards to communities, and she is also an artist that uses technology in novel ways.

The Artist Who Talks With the Fishes

Environmental Health Clinic

Natalie Jeremijenko

Monday, February 6, 2017

ARIS online manual

Can be found here, includes video and documentation of the demo we did today in class.

Wednesday, February 1, 2017

Central Cemetery Plantings


I have obtained Central Cemetery's planting records for team use, see me for full size files.

Android Version of ARIS


It appears there is a beta version of ARIS for Android that we can test out in class: https://fielddaylab.wisc.edu/forums/viewtopic.php?f=14&t=49

Sounds like it's still a bit buggy, but I will be setting it up on my Android device for testing to see if it is usable for those of you in class who don't have an iOS device.


Wednesday, January 25, 2017

Site Specific Artwork

Site Specific Artworks are created to exist in a particular location. They can be sculptures, earthworks, paintings, installations, performances, and now, digital and mobile experiences.

Richard Serra, Tilted Arc, Federal Plaza, New York, NY, installed 1981, destroyed 1989.

Richard Serra, Tilted Arc, Federal Plaza, New York, NY, installed 1981, destroyed 1989.
Perhaps the most famous example is Richard Serra's Tilted Arc, a public artwork that inspired a legal battle. A brief account of that here.

For our purposes, site specific work deals more closely with the space that it is made for. It should in some way draw on and relate content from that location. Here are a few examples:

Copper Giloth, Labyrinth of Fables / Le Labyrinthe des Fables, GPS enabled walk/game, 2015.













Eben Kling, Kirkland Ave. Project, Mural, 2011.

Monday, January 23, 2017

Aurasma Project 2

Create an Aura (or series of Auras) in Aurasma that is specific to a certain location: a specific room, alley, street corner, public site, etc. The trigger image can be anything you'd like: an image in a book, a poster, a family photograph, a found image (pre-1923?), a drawing, etc. The overlay you create should add a layer of meaning or content to the trigger image and the surroundings it is found in. 

When you have finished, post an image of your location to the blog. On Monday January 30, we will journey to each location to view your site specific Auras. Please bring the digital files you used to create your Aura to class, or feel free to email me the files in advance.

Sunday, January 22, 2017

Eden Forest

Part of an ongoing collaboration between artist Cynthia Beth Rubin and oceanographer Susanne Menden-Deuer using Aurasma:

http://planktonportraiture.blogspot.com/2014/07/eden-forest.html

You can actually scan the QR code using Aurasma to follow and access the account!

Wednesday, January 18, 2017

Aurasma Project 1

Hans Haake, Ten Turtles Set Free, 20 July 1970, Turtles, St. Paul-de-Vence, France.
Create an Aura in Aurasma that can be affixed to the wall. The trigger image can be anything you'd like: an image in a book, a poster, a family photograph, a found image (pre-1923?), a drawing, etc. The overlay you create should add a layer of meaning or content to the trigger image. What might change our interpretation of the image and its surroundings?

When you have finished, post your trigger image to the blog, along with your Aurasma username. On Monday January 23, bring in your trigger image as you would like it installed in the hallway, along with the digital files you used to create your Aura. Feel free to email me the files in advance or bring them in on a flash drive.

It was great to meet you all this afternoon! The images in the tutorial section of this blog are now working, please let me know if you have questions or run into any difficulty with Aurasma this weekend.

Make sure and follow your classmates on Aurasma so we can take a look at their work on Monday; also, follow chelseasams + asfaltics to see the work the John and I are doing.