montserrat studioXL mobile apps, spring 2017
aurasma course name : MontserratLNR
Showing posts with label chelsea. Show all posts
Showing posts with label chelsea. Show all posts
Wednesday, March 29, 2017
Monday, March 27, 2017
Women of Essex Exhibition
Currently up in the Waterline Center at the Essex Shipbuilding Museum is the exhibit "Women of Essex" which showcases the stories of a few notable contributors to the area, past and present.
Take a look while we are there on Wednesday! Here is a story I found interesting:
Take a look while we are there on Wednesday! Here is a story I found interesting:
Wednesday, March 22, 2017
Podcast evangelism
Radiolab
Cities
http://www.radiolab.org/story/91732-cities/
Description:
There's no scientific metric for measuring a city's personality. But step out on the sidewalk, and you can see and feel it. Two physicists explain one tidy mathematical formula that they believe holds the key to what drives a city. Yet math can't explain most of the human-scale details that make urban life unique. So we head out in search of what the numbers miss, and meet a reluctant city dweller, a man who's walked 700 feet below Manhattan, and a once-thriving community that's slipping away.
Segment on walking pace as measure of city size: It's Alive?
Lore
Episode 55: A Way Inside
http://www.lorepodcast.com/episodes/55
Description:
Folklore is more than just a collection of stories; it’s the soul of a culture or location. Without them, our world has less texture and beauty. But like the stories themselves, some places have spirits that creep in and take up residence. About Central Cemetery in Boston.
Episode 6: Echoes
http://www.lorepodcast.com/episodes/episode-6-echoes
Description:
Cities
http://www.radiolab.org/story/91732-cities/
Description:
There's no scientific metric for measuring a city's personality. But step out on the sidewalk, and you can see and feel it. Two physicists explain one tidy mathematical formula that they believe holds the key to what drives a city. Yet math can't explain most of the human-scale details that make urban life unique. So we head out in search of what the numbers miss, and meet a reluctant city dweller, a man who's walked 700 feet below Manhattan, and a once-thriving community that's slipping away.
Segment on walking pace as measure of city size: It's Alive?
Lore
Episode 55: A Way Inside
http://www.lorepodcast.com/episodes/55
Description:
Folklore is more than just a collection of stories; it’s the soul of a culture or location. Without them, our world has less texture and beauty. But like the stories themselves, some places have spirits that creep in and take up residence. About Central Cemetery in Boston.
Episode 6: Echoes
http://www.lorepodcast.com/episodes/episode-6-echoes
A post shared by Lore (@lorepodcast) on
Description:
Settings are often just as important to a story as the tale itself. The Shining had the Overlook. The Legend of Hell House had the Belasco. We fear cabins in the woods and even our own basements. But the mother of all horror settings is the asylum, with a dark pedigree unlike any other.
About the Danvers State Hospital.
About the Danvers State Hospital.
Monday, March 6, 2017
Autodesk Maya
If you want to use Maya in the 305 lab, you must log on as
username: local
password: render
How to get your student version of Maya:
http://www.autodesk.com/education/free-software/maya
How to set up a project in Maya:
https://docs.google.com/a/montserrat.edu/document/d/198SpDK7_4tS8y9E2kpnvM6w_Ujm6AzEF7z9gPHsTu_w/edit?usp=sharing
Ask if you get stuck! Maya is a tricky program. But, in no time you could be making masterpieces like this:
username: local
password: render
How to get your student version of Maya:
http://www.autodesk.com/education/free-software/maya
How to set up a project in Maya:
https://docs.google.com/a/montserrat.edu/document/d/198SpDK7_4tS8y9E2kpnvM6w_Ujm6AzEF7z9gPHsTu_w/edit?usp=sharing
Ask if you get stuck! Maya is a tricky program. But, in no time you could be making masterpieces like this:
Monday, February 27, 2017
Essex Project possibilities
In preparation for our extended final project, the Essex Project, you may use the tools we have already explored in class (Aurasma, ARIS) or you may choose to use another tool or tools. Here are some possibilities:
ARAF browser
http://www.mymultimediaworld.com/software/binaries/araf/
The ARAF browser only works for Android, and needs a data/internet connection to work. I have developed a quick start guide for setting up the Browser as an "app" on Android home screen here. There is a wealth of information about this particular program, and even a tutorial with multiple projects to test here.
Processing
https://processing.org/
http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/
Processing is a generative coding system for the visual arts. The tutorial linked above was developed to the Creative Applications Network, of which Montserrat is a member. Use this login to see full details. Processing projects can be set to an iOS home screen to function like apps but may require internet/data connection to function.
Vuforia
https://developer.vuforia.com/pricing
https://unity3d.com/
Vuforia is a plugin that can be used in conjunction with Unity3D and Xcode or Android Studio to produce marker AND markerless AR overlays. Developing with Vuforia is free, and so is the student version of Unity. Limitations: Unity will need to be installed on a personal device, the Montserrat labs are not equipped with it. The labs are equipped with Xcode.
Adobe CC programs with Phone Gap
http://phonegap.com/
Unreal Engine and Unreal4AR
http://www.unreal4ar.com/
Unreal Engine is available in the labs, but the Unreal4AR plugin unfortunately costs money. We may be able to develop a workaround with the demo version that is currently available if there is interest.
Augmented Video
You needn't do coding or use any fancy programs! You can also create a convincing AR experience through video, as the Cardiff and Miller project above demonstrates.
In addition, you may use a program or method that you have found on your own; these are just a few examples to get you started and demonstrate what is possible.
ARAF browser
http://www.mymultimediaworld.com/software/binaries/araf/
The ARAF browser only works for Android, and needs a data/internet connection to work. I have developed a quick start guide for setting up the Browser as an "app" on Android home screen here. There is a wealth of information about this particular program, and even a tutorial with multiple projects to test here.
Processing
https://processing.org/
http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/
Processing is a generative coding system for the visual arts. The tutorial linked above was developed to the Creative Applications Network, of which Montserrat is a member. Use this login to see full details. Processing projects can be set to an iOS home screen to function like apps but may require internet/data connection to function.
Vuforia
https://developer.vuforia.com/pricing
https://unity3d.com/
Vuforia is a plugin that can be used in conjunction with Unity3D and Xcode or Android Studio to produce marker AND markerless AR overlays. Developing with Vuforia is free, and so is the student version of Unity. Limitations: Unity will need to be installed on a personal device, the Montserrat labs are not equipped with it. The labs are equipped with Xcode.
Adobe CC programs with Phone Gap
http://phonegap.com/
Unreal Engine and Unreal4AR
http://www.unreal4ar.com/
Unreal Engine is available in the labs, but the Unreal4AR plugin unfortunately costs money. We may be able to develop a workaround with the demo version that is currently available if there is interest.
Augmented Video
You needn't do coding or use any fancy programs! You can also create a convincing AR experience through video, as the Cardiff and Miller project above demonstrates.
In addition, you may use a program or method that you have found on your own; these are just a few examples to get you started and demonstrate what is possible.
Wednesday, February 22, 2017
Natalie Jeremijenko
Natalie Jeremijenko is an artist of interest when it comes to the broken, especially in regards to communities, and she is also an artist that uses technology in novel ways.
The Artist Who Talks With the Fishes
Environmental Health Clinic
Natalie Jeremijenko
The Artist Who Talks With the Fishes
Environmental Health Clinic
Natalie Jeremijenko
Monday, February 6, 2017
ARIS online manual
Can be found here, includes video and documentation of the demo we did today in class.
Wednesday, February 1, 2017
Android Version of ARIS
It appears there is a beta version of ARIS for Android that we can test out in class: https://fielddaylab.wisc.edu/forums/viewtopic.php?f=14&t=49
Sounds like it's still a bit buggy, but I will be setting it up on my Android device for testing to see if it is usable for those of you in class who don't have an iOS device.
Wednesday, January 25, 2017
Site Specific Artwork
Site Specific Artworks are created to exist in a particular location. They can be sculptures, earthworks, paintings, installations, performances, and now, digital and mobile experiences.
Perhaps the most famous example is Richard Serra's Tilted Arc, a public artwork that inspired a legal battle. A brief account of that here.
![]() |
| Richard Serra, Tilted Arc, Federal Plaza, New York, NY, installed 1981, destroyed 1989. |
![]() |
| Richard Serra, Tilted Arc, Federal Plaza, New York, NY, installed 1981, destroyed 1989. |
For our purposes, site specific work deals more closely with the space that it is made for. It should in some way draw on and relate content from that location. Here are a few examples:
Copper Giloth, Labyrinth of Fables / Le Labyrinthe des Fables, GPS enabled walk/game, 2015.
Monday, January 23, 2017
Aurasma Project 2
Create an Aura (or series of Auras) in Aurasma that is specific to a certain location: a specific room, alley, street corner, public site, etc. The trigger image can be anything you'd like: an image in a book, a poster, a family photograph, a found image (pre-1923?), a drawing, etc. The overlay you create should add a layer of meaning or content to the trigger image and the surroundings it is found in.
When you have finished, post an image of your location to the blog. On Monday January 30, we will journey to each location to view your site specific Auras. Please bring the digital files you used to create your Aura to class, or feel free to email me the files in advance.
When you have finished, post an image of your location to the blog. On Monday January 30, we will journey to each location to view your site specific Auras. Please bring the digital files you used to create your Aura to class, or feel free to email me the files in advance.
Sunday, January 22, 2017
Eden Forest
Part of an ongoing collaboration between artist Cynthia Beth Rubin and oceanographer Susanne Menden-Deuer using Aurasma:
http://planktonportraiture.blogspot.com/2014/07/eden-forest.html
You can actually scan the QR code using Aurasma to follow and access the account!
http://planktonportraiture.blogspot.com/2014/07/eden-forest.html
You can actually scan the QR code using Aurasma to follow and access the account!
Wednesday, January 18, 2017
Aurasma Project 1
![]() |
| Hans Haake, Ten Turtles Set Free, 20 July 1970, Turtles, St. Paul-de-Vence, France. |
When you have finished, post your trigger image to the blog, along with your Aurasma username. On Monday January 23, bring in your trigger image as you would like it installed in the hallway, along with the digital files you used to create your Aura. Feel free to email me the files in advance or bring them in on a flash drive.
It was great to meet you all this afternoon! The images in the tutorial section of this blog are now working, please let me know if you have questions or run into any difficulty with Aurasma this weekend.
Make sure and follow your classmates on Aurasma so we can take a look at their work on Monday; also, follow chelseasams + asfaltics to see the work the John and I are doing.
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