Monday, May 1, 2017

info for final

Emma Gallant


The Mystery of Percival

A game involving the process and struggles of finding information in order to solve the greatest mystery: Who is Percival? It goes like this: You are traveling with your class to the Essex Shipbuilding Museum. You are currently touring the Old Cemetery behind the archives building. This is where the story begins... (description is a work in progress...)

Locations are
1) behind the archives building(old burial grounds)
2) at the shipbuilding museum's front desk
3) in the archives building




QR Code and Update on Project!

Hello!

Here is the QR Code to get to my game:

 

Description of project:
Hello! Welcome to the Transportation Tour of Essex, MA! This tour, you guessed it, will be taking you through the town of Essex to learn about the many modes of transportation that people have used over the years!



As for how my game is going, I've been hitting a few hiccups here and there, things not fully saving so having to go back and re-put them in. Not sure why that was happening, but it seems to be saving just fine now (knocks on wood just in case).

As of right now I still need to:
-Input Trolley and Train conversations
-Make an icon for the Train
-Add sounds
-Make a handout

Game Summary




Name: Kelven Charleus

Game: Ship Builders

Summary:

Learn what its like to be on the shipyard by going through the steps of building a boat.




QR:
Scan me!

Sunday, April 30, 2017

wrap it up; ongoing updates posted here

where i'm at:

-all three videos have been completed
-all three trigger images have been completed
-my issue is uploading/setting up these auras as the videos themselves are too high a resolution
-i will have to export them differently/compress them
but other than that, i am in a very good spot in these final stages

this weeks goals during class time are:

-compress videos
-print out the triggers
-buy frames, pending the size of said triggers (index card size?)
-test auras (during class)
-print instructions (business card size)

locations: 

1. spectre ship--@ waterfront in parking lot
2. rachel wall--broken down ship
3. bodysnatcher--hearse house



update 4/30: 


  • video files are now compressed via easy app
  • specific and customizable settings for mobile app use

videos on aurasma need to be under 100 mb.
this site, 'clipchamp' brought my videos from 300-700 MB down to 6-41 MB with no loss


update 5/3: 

  • instruction cards completed --> print, double-sided
  • buy frames by end of this week
  • frame triggers; number them appropriately
  • practice typed up project abstract for presentation/professional presence 

                   

Wednesday, April 26, 2017

Ship Building Game Update



Building a Scooner


I've got the skeleton for the game working, right now its just a matter of editing  and cleaning everything up.
- The Items are able to be picked up but don't disappear right after.
-Two scene's need dialog so that its more clear as to what is happening.
- I also want to add more pictures (possibly sounds)

Monday, April 24, 2017

Progress Update

I have added a cover image, and have gotten somebody to agree to attempt to play test my game over the weekend, so I'm not quite sure on what to do until then.




I feel like assembling a demo reel for this class will be rather difficult.... Well, I could just create a demo reel of images/gifs that I used in this class, but that wouldn't have any of the texts I used in the Aris program, nor would it show any of my games in action. I'm not quite sure what to do about that though.

Saturday, April 22, 2017